FS25 BallySpring Map V0.2.0.0
A downloadable map
!!! IMPORTANT INFO ABOUT THE UPDATE, PLEASE READ !!!
V0.2.0.0
Update is compatible with existing savegames but you will notice a yellow texture in the distance on all the grass fields, this will correct itself after a couple of months playtime ingame.
Due to the edits to the grass, meadow, field grass, alfalfa, clover & mint foliages, any fields with these crops in them will have gone back a stage in growth (2 stages in the case of Meadow).
You can either use Easy Development Controls mod to correct the growth stage manually or wait for it to correct itself after a couple of months playtime ingame.
To correct the field boundaries on existing fields impacted by the deleted boundaries issue, paint along the boundary in the construction menu with the grass ground texture and then paint deco foliage over the ground texture and this should restore the boundary.
V0.1.0.0
Update is compatible with existing savegames
The farmland numbers have been corrected, what this means is the land you own will have changed. To correct the land owned back to what it should be use the Easy Development Controls mod to assign the correct farmlands to your farm / npc owned.
Any trees that were chopped down / removed will now have returned after updating the map, Easiest way to remove the returned trees is using the delete objects feature from the Easy Development Controls mod
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After 2 yrs of work BallySpring returns to FS25 with a fresh look and packed with new buildings, yard layouts and more. Thanks to all who support Eire Agri Modding and we hope you enjoy the map.
Report any bugs in our Discord Server.
Welcome to BallySpring!
A fictional Irish map based in the West of Ireland with 226 fields, mainly grassland with some arable fields. There are 12 farm yards to choose from plus an additional Contractors yard at the BGA.
NOTE: Once you start in either Farm Manager or Start from Scratch modes, you don't own any land so wont be able to interact with any of the objects etc. until you purchase some land.
Features:
- Cows can be fed with Silage for 90% effectiveness (As well as the normal TMR etc.) and the Calves can be fed with Milk
- Cows don't produce milk until 27 months old and go through a lactation cycle when pregnant so produce more milk in the months after producing a calf then milk production drops off to 0 in the 3 months leading up to birth of the calf
- Custom TMR recipe, see below:
Hay: Min 20% Max 75%
Silage: Min 20% Max 75%
Straw (Optional): Min 0% Max 30%
Mineral Feed (Optional): Min 0% Max 15%: Includes Mineral Feed as well as Potato, Sugarbeet, Sugarbeet Cut, Beetroot, Carrot, Parsnip & Onion
Bulk (Optional): Min 0% Max 30%: Includes CCM, Grain Grist, Protein Grist, Mint, Green Rye, Alfalfa Hay, Clover Hay, Alfalfa Silage & Clover Silage
Grain (Optional): Min 0% Max 15%: Includes Spring Wheat, Spring Barley, Oats, Maize, Silage Maize, Rye, Spelt, Winter Barley, Winter Wheat, Triticale, Mustard & Grain Waste
- Ability to get manure from chickens and sheep (Placeable mods must support manure production to enable this feature, all Eire Agri Modding mods support this)
- The Cow, Pig and Sheep Sheds on the map have manure spawn points adding the ability for the sheds to be mucked out manually into a manure heap
- Custom Wildlife - Deer Buck & Fox
- Visual Sales mod supported
- Slurry Pipe System mod supported
- Map resources feature from Terra Farm mod supported. NOTE: The Additional Filltypes mod is required to get the intended fillTypes when excavating.
- No Overtake Splines mod supported
- Traffic Density Control mod supported
- Real GPS mod supported
- CCM Production Pack mod supported
- Maize Plus mod supported
- Dynamic Dealership mod supported
- Highlands Fishing DLC Supported.
NOTE: Onions will appear twice on the crop calendar when playing with the Highlands DLC active, this is because we have modified the growth calendar in the map.
The first shown calendar for onions is the one to follow, sowing in February and March & Harvesting in August (July harvest is shown but not available when the DLC is active as DLC calendar overwrites the map).
- Multi Terrain Angle
- Animal Grazing from basegame supported in all animal pastures
- Fill Type and Height Type Limits increased
- Ability to get Straw from Canola
- GFSMods Realistic Irish Temperatures mod pre-installed
- Custom Growth Calendar
- Custom Grass, Hay & Straw textures
- FastFarming's custom cut grass texture
- Weeds in Grassland Fields
- Increased Yield from Straw swaths
- Custom Tarp, Manure and Stone textures
- Multifruit Installed: Alfalfa, Clover, Field Grass, Flowering Catch Crop, Green Rye, Humus Active, Mustard, Silage Maize, Spelt, Triticale, Vetch Rye, Winter Wheat & Winter Barley
- NOTE: In order to produce Alfalfa Silage or Clover Silage in a Silage Pit, the Advanced Silage Types mod is required.
- Stubble destruction built in
- Carl-TG's Peat System Mod Integrated. NOTE: Peat Equipment Pack is required to harvest the Peat.
- Antler22's Mint Foliage pre-installed
- JMZ's custom Fertilizer & Manure ground textures pre-installed.
- Perma’s Modding's custom Rolling texture pre-installed.
- Custom Traffic. The traffic on the back roads only have a collision on the back right of them to make it easier pass then when blocked up.
- Derwen Modding's Traffic Pause Script integrated. Traffic will periodically pull into the filling station and stop at the pumps
- Irish Number Plates
- Custom Sounds
- Collectibles
- Road Network built in Blender
- All hedges have collisions
- Productions and sell points
- Precision farming ready with realistic soil map
- Most things only work once the land has been bought. Animals, silos etc.
Due to the amount of pre-placed animal husbandries on the map, the More Animal Husbandries Possible (64) mod is
required to make all husbandries functional and enable additional husbandries to be placed down.
NOTE: In FS25 you cannot place buildings etc. where there is an animal navigation mesh. Bear this in mind when placing the open pastures.
You can optionally enable the following mods and have extra placeables appear in a couple of the yards. Without these mods active you will see some warnings in the log for missing store items, these are harmless and can be ignored:
- WaterGate (FS25_WaterGate)
- Silos AS Pack (FS25_SilosAS)
- Sugar Beet Shredder (FS25_Sugar_Beet_Shredder)
- Automated Multi-Functional Workshop (FS25_fullServiceWorkshop)
- Storage Rack (FS25_StorageRack)
All the required dependencies can be found here and/or downloaded from modhub when loading into the map. See links for each dependent mod from our itch page here:
- FS25_ballySpring_placeables
- FS25_placeableFarmDecoPack
- FS25_placeableFarmGatePack
- FS25_placeableFenceHedgerow
- FS25_placeableIrishHousePack
- FS25_placeableIrishSiloPits
- FS25_placeableLargeCattleSheds
- FS25_placeableShedAFramePack
- FS25_placeableShedAngled20x7_5
- FS25_placeableShedDutchBarn12x24_5
- FS25_placeableShedDutchBarn18x18
- FS25_placeableShedDutchBarnSmall
- FS25_placeableShedStonePack
- FS25_placeableTownBuildings
- FS25_placeableWallConcreteStone
For those setting up a multiplayer server / game, see links below to required mods from modhub:
- FS25_animalLimitIncreaser64
- FS25_maxDensityHeightTypesByMap
- FS25_meadowFence
- FS25_WireFences
- FS25_OldConcreteFence
- FS25_Water_Tap_Pack
- FS25_customSawmillPlaceable
- FS25_bigDairyDecoPackage
- FS25_decoPack
- FS25_productionDecorationPack
- FS25_groundTextures
The parked cars on the map can be removed by going to the left side of the shop on the outside and up against the wall beside the bins, there is a trigger and in your help menu you will be prompted to press a button to "Hide Parked Cars"
NOTE: This will only take effect once you reload the game as the cars get spawned into position when the game loads up.
To enable the custom wildlife to load correctly, you need to copy the contents of the 'data' folder from within the maps zip file into your basegame data folder.
Included with the maps placeables pack is a tire that you can purchase from the pallets menu in the shop and use to decorate your silage pit after covering.
For an explanation of number plate format for those not from Ireland, checkout the description of our number plates prefab pack here.
Credits: Reference the Contributors tags. If there is anyone we forgot to mention, apologies :)
Thanks to Carl-TG for allowing us to integrate the peat system mod into the map.
Changelog:
V0.1.0.0:
NOTE: Update is compatible with existing savegames but any trees chopped down / removed will have returned and need to be removed again.
Easiest way to remove the returned trees is using the delete objects feature from the Easy Development Controls mod.
As well as the trees returning, the farmland numbers have also been corrected so land you own will have changed. You can use the Easy Development Controls mod to assign the correct land to your farm
- Updated map description in modDesc
- Added links for dependent mods to modDesc
- Corrected TMR recipe. See map description update for updated TMR recipe
- Field numbers shown on map now match what is shown in contracts menu
- Fixed crop destruction on sugarbeet, potatoes, carrots & parsnips
- Fixed Terra Farm Map Resources
- Added Grain Silo to Dark Green Farm (New save required to take effect)
- Added Slurry Lagoon to Light Blue Farm (New save required to take effect)
- Changed Light Blue Farms milking parlor shed to non pasture variant to avoid cows appearing in yard (New save required to take effect)
- Added open pasture to Light Blue Farm (New save required to take effect)
- Removed deco ring feeder, feed toughs and water trough from Light Blue Farm (New save required to take effect)
- Changed slurry lagoon at Pink Farm to Silo type rather than Silo Extension as it is placed too far away from the cow shed to act as an extension (New save required to take effect)
- Added collision to water trough at Dark Blue Farm cow shed
- Added indoor areas to shed at Dairy
- Extended storage radius on Dark Blue Farm cow shed unloading station to allow manure heaps and slurry tanks be placed near it
- Made the market in the village part of Farmland 255
- Made triggers to hide parked cars, hide the swing sets across the map and hide the water wheel bigger
- Fixed Ambient Sounds
- Fixed Peat planting
- Added option to buy dairy cows at 27 months old ready to produce milk and beef cows at 30 months old
- Fixed colour of JCB Telehandler Traffic Vehicle
- Fixed License Plates on Traffic Vehicles
- Added traffic pause script from Derwen Modding (Thanks to Derwen for allowing us use this script in the map). Traffic will now pull into the filling station and pause periodically for a few seconds before moving on again.
- Added Dealer Config for use with the Dynamic Dealership mod
V0.2.0.0:
NOTE: Update is compatible with existing savegames but you will notice a yellow texture in the distance on all the grass fields, this will correct itself after a couple of months playtime ingame.
Due to the edits to the grass, meadow, field grass, alfalfa, clover & mint foliages, any fields with these crops in them will have gone back a stage in growth.
You can either use Easy Development Controls mod to correct the growth stage manually or wait for it to correct itself after a couple of months playtime ingame.
- Fixed Lights on Traffic Vehicles
- Fixed duplicate l10n warning in log
- Removed Carbolime. This was causing field boundaries to be deleted when spreading lime
- Prevented deco foliage from being mown - Can still be removed via plow / mulcher if desired
- Added SPS water nodes to the drains across the map to enable water filling when playing with the SPS mod
- Fixed Mustard price variation (New save required to take effect)
- Updated Help Menu Descriptions
- Fixed Mustard swathing
- Adjusted Mint growth calendar
- Buying Lime from the Quarry is now cheaper than buying Lime from the Shop
- Fixed manure, chaff & chopped mint tip effects
- Updated Birch trees
- Adjusted grass, meadow, field grass, alfalfa, clover & mint foliage xmls
- Meadow foliage now appears on PDA
- Adjusted chickens and horses feeding
- Removed slurry thickness from Dark Blue Farm cow shed when playing with SPS mod as nowhere to mix slurry for that shed
- Adjusted traffic spline on Northwest border of the map to help avoid traffic jams
- Adjusted traffic splines at junctions to try and reduce traffic jams
- Added support for Traffic Density Control mod
- Corrected lotto prize money
- Replaced grass foliage with meadow along field edges to prevent new field ground from being created when edges are mown. Was causing issues with GPS / AI workers (New save required to take effect)
| Updated | 16 days ago |
| Status | Released |
| Category | Game mod |
| Rating | Rated 4.8 out of 5 stars (20 total ratings) |
| Author | Eire Agri Modding |
| Tags | Farming Simulator, Farming Simulator 25 |
| Content | No generative AI was used |
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Comments
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Hey I recently bought cows for the small cowshed on the first farm but when I used a bucket to extract the manure and I dumped it in the manure storage at the back of it some of it just disappeared
Thank you for a great map. I have sold the bga transformed into a multi million pound arable farm by combining the contract yard. I have been using Oxygendavids mods. P.s its all private. Cheers!!!!
A question, will this map come to modhub and if so should i wait before going through al the separate downloads or will all updates work with saves already made? Thanks
Hi, map will be uploaded to modhub for console release, PC version will remain on itch
the new update is great. but now the steering assist/workers don't work on certain fields. :(
We have figured out the problem. Will be resolved in an upcoming update
oh holy shit! thanks for the port! i have thousands of hours on this map in 22!
I'm loving the map and I'm still on V0.0.0.0 PC1, is there an update to the map? if I update will I loose my game saved?
no, update is compatible with current savegames but please read the info regarding existing savegames and the update
50 hours in Great Map
problem opening animal menu on light purple farm barn to sell beef stock
also mint isnt going past stage 2 but great map guys
beef shed has been fixed, download the updated large cattle sheds pack and mint will be tweaked in the next update but currently it will progress in Spring time
Sharp lookin Map!! Can’t wait to give it a go!! Keep up the good Work!!
anyone know where to get placeable shed angled 20x7, placeable shed dutch barn 12x24 and placeable shed dutch barn 18x18?
do you have to use the parlour or is it just roleplay and it doesnt actually work?
We have a script now that you have to use it to generate milk
It won’t work for me it won’t download all the mods and when I do it manually it won’t work 😡
I had zero issues so it’s definitely on your end
you have plenty of issues
Awesome map lads fair play to ye
Nice
cant find the file FS25 _placeablefarmdecopack.zip
Anyone know where to get it
Its
Placeable Farm Package on ModHub
Im sorry i might be a bit thick but i cant find it anywhere all the others were on here is that the only one on modhub ???
thanks danny
it should automatically download from modhub when you try to start the map
when I go to do that none of them did I had to download them all manually and that is the only one I can’t find ???
https://farming-simulator.com/mod.php?mod_id=338980&title=fs2025
I can't find the right one either. It says "requires FS25_PlaceableFarmDeco.zip" and that file doesn't turn up anywhere I can find, the one above doesn't work...it has to exist, but where?
Edit- figured it out. Grab the one linked above and rename it to match what the map is looking for.
looking forward to playing this map :)
Amazing work!
Amazing!
holy shit
Absolutely savage 4D lad, the most iconic map that created so many memories in fs22 returns, thanks so much for your and all the teams hard work 👍
thats great news i liked playing on fs22 version thanks for all your hard work
Ah excellent,
fantastic news great work pal
4x?
he said its just going to be the same size as the fs22 version
Hell Yes